Site Last Updated: 1:31 AM EDT, October 8, 2008

Game Review: Don King's Prizefighter

Words by Tim Boswell
Rating: 3.0 out of 5.0

Game Review: Don King's Prizefighter
Don King has been one of most recognized faces of the sport of boxing for as long as we can remember. With all his know-how in promoting some of the sport's biggest fights, the sometimes infamous promoter teamed up with 2K Sports of his first foray in the video game world with "Prizefighter." Can his promotional influence sell video games? Or better yet, capture the gamers' hearts who love the sport? We break it down for you.

So far, EA Sports "Fight Night" has been the draw when it comes to boxing simulations, and compared "Prizefighter" ... well there is no comparison. The game doesn't lack in the effort department, in their attempt at making a complete boxing sim. However, they didn't come anywhere close to taking "Fight Night's" spot at the top.

Don King's game comes complete with training modes that are useful as well as fun mini-games, a deeply developed storyline told through videos featuring actors, models, etc, and video highlights of classic boxing matches. From a boxing fan's perspective, it seems like a must. But, overall, "Prizefighter" leaves you a little disappointed.

The game's Career Mode is the main attraction of the game. You create a character (which is pretty robust with several options) and guide him through his beginnings to the limelight through the course of his career. You'll book your own fights, build your attributes, and run into a few surprises and twists, as you try to become the next "prizefighter." The concept sounds good, but the way things work, mainly the controls, from what might have been a great game.

While "Fight Night" has KO'ed most other boxing attempts thanks to the way you control punching, dodging, and blocking -- by the use of the thumbstick, and a simple combination of sticks and triggers -- "Prizefighter" tried a different approach. You hit buttons for your punches, taking it back to the old school ways of arcade games. The result is just that, an old school gaming feel.

Prizefighter Trailer

Using your right thumb on the stick to block, and then having to switch over to the buttons for punching makes for an uncomfortable game experience, not too mention a little difficult at first. The flow between defense and offense should be key, but the flow is all wrong here.

Another gripe we had during our review of the game is the realism of the boxer's damage. While a boxer's face definitely shows how much damage they've taken (in addition to their health bar), he seems pretty energetic at coming back at you full force after being knocked down. No matter how beaten, bloodied, or swollen your opponent's face is, or how slow he takes to pull himself off the canvas, he comes back at you as if it was the beginning of the first round, which is just a little much. This should have been thought out a little more.

The overall fighting experience just wasn't nailed to sum it all up, and as mentioned the controls are a problem. A combination of button presses throw 1 of 31 different punches -- a jab, straight punch, a hook, etc. However, getting these all down become a challenge, and are unresponsive at times. During gameplay, you'll find yourself just mashing buttons, hoping for the best, with no real control while the AI goes to work on you.

Despite the missteps, there is some good in the game. The aforementioned training modes, in which you prepare for a fight and up your attributes, are fun at times, but also get tedious. There are five ways to train: heavy bag, speed bag, jump rope, focus mitts, and shuttle run. Basically, you hit specific buttons as fast as possible, and your attributes will improve. And if you don't feel like doing the mini-games yourself, you can auto train and skip the workouts, but if you select this option, you won't get much of a boost.

Graphic-wise, they are not bad, but they don't hold their weight against "Fight Night Round 3." The arenas, fighters, and everything overall is just slightly less than the previous "Fight Night."

"Prizefighter" had big potential at being a worthy adversary to EA's boxing sim, but the poorly created control mechanism puts a damper on things from the beginning and you really never get over them. It does a job at passing the time, but the next version of "Fight Night" might be your best bet. But hey, don't take our word for it, try it for yourself.




Story Tools
Email It   | Print It  |  Post A Comment  |   Digg It  |  Del.icio.us
COMMENTS (1)


Post A Comment

Your Name:
Your Email:
Your Website:
Comment:
Enter Code Shown Below:
  NOTE: Code is CaSe SeNsItIvE


ALERTS

Receive daily alerts to your email, 2way or cellphone!



 
 
 More Beyond Hip-Hop
 
 Top Stories
Halle Berry Named 'Sexiest Woman Alive' By <I>Esquire</i> News
Halle Berry Named 'Sexiest Woman Alive' By Esquire
Actress Halle Berry may be 42 years old and a mother, but popular men's magazine Esquire has named the Oscar-winning ... full story
S1: The Symbolic Strange Fruit Features
S1: The Symbolic Strange Fruit
Symbolic One, better known as S1, is one third of the infamous hip-hop trio called Strange Fruit Project, who brought ... full story
Josh X-an-tus Blog: Who Is Josh X And Why Should Fans Care? Editorials & Columns
Josh X-an-tus Blog: Who Is Josh X And Why Should Fans Care?
Whattup Ballerstatus readers? I'm excited to have the chance to blog on this site.My name is Josh X-An-Tus, aka Josh ... full story
Seth Petruzelli Stuns Kimbo Slice With 14 Second KO Beyond Hip-Hop
Seth Petruzelli Stuns Kimbo Slice With 14 Second KO
MMA fans were stunned when EliteXC's superstar Kimbo Slice was KO'd in just 14 seconds Saturday night (October 4) by ... full story
DJ UNK: Show Out (Music Video) Video
DJ UNK: Show Out (Music Video)
Here's the first single and video from DJ UNK's upcoming album, Second Season, in stores November 4th. This is "Show ... full story
Copyright 2007 BallerStatus.com (Hated on since 2002), All Rights Reserved. Privacy Policy | Contact Us | Free Email | RSS